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Logo for the first mobile game, Guitar Hero III Mobile MachineWorks Northwest LLC, Guitar Hero Mobile is a series of in the, adapting the normal console-based gameplay which uses a -shaped to match notes of popular songs to work with the face buttons on advanced, including devices and those supporting the platform. The first three games in the series— Guitar Hero III Mobile, Guitar Hero Backstage Pass, and Guitar Hero World Tour Mobile—were developed by MachineWorks Northwest LLC and published by, while a mobile version of was developed. The series has proven to be popular; the Guitar Hero III Mobile game has been downloaded more than 2 million times, and over 250,000 songs are played each day across the series. Contents. Development Originally, the Guitar Hero Mobile series was published by and developed by MachineWorks Northwest LLC. For the first game, Guitar Hero III Mobile, Hands-On Mobile received licensing from to 51 songs, two characters, three venues, and four guitars to the mobile version. The game was originally released on, but made available on other cellphone carriers in February 2008.
The game was programmed by (shortened to RTSoft) in affiliation with MachineWorks Northwest LLC. The game graphics were developed in collaboration with RTSoft and MachineWorks Northwest LLC by Anthem Game Group.
The audio was taken from the original audio files used by Activision for. The audio files were reduced in, but remained; for example, separate channels were used for the guitar track, background instruments and vocals, audience, etc. Each song was reduced in length to two minutes to maintain shorter, 'bite-sized' gameplay. To reduce the file size used by the phone, only two songs are stored at any time. Accessing other songs requires them to be downloaded via a cellphone network.
A five button setup—like in console versions—was considered, but testing showed the game to be more entertaining with only three buttons. Rapid transitions and simultaneous button presses were included to add difficulty to the gameplay and compensate for the missing buttons. In June 2009, it was announced that would be developing versions of several Activision titles, including, and for release in the last quarter of 2009.
The mobile version of Guitar Hero 5 was developed for, and platforms. In a change from previous games in the series, players are given the option to download versions of songs via Internet data services instead of using the versions that come with the game. Gameplay. Screenshot of the three column Fretboard. Above Judy Nails plays a.
Gameplay in Guitar Hero Mobile games was similar to its console counterparts, except instead of 5 frets, 3 frets are used, corresponding to each column of numbered keys on a cellphone's keypad. The numbered keys used are '1', '4', and '7' for green notes, '2', '5', and '8' for red notes, and '3', '6', and '9' for yellow notes. Once the note(s) reach the bottom, the player must play the note(s) by pressing or holding down the number key(s) in order to score points (similar to using the controller on the console versions instead of a guitar). Star Power is activated using the '.' (star) button on the keypad or the 'OK' button in the center of the directional pad.
Other features include online leader boards, file saves, and accomplishments achieved by meeting certain in-game criteria. The game features only single player Career mode, working through fifteen songs sorted into three tiers similar to other Guitar Hero games, and Quickplay mode, allowing the player to play any unlocked song at any time. There are no multiplayer modes in the game. Guitar Hero Backstage Pass adds in elements to the core rhythm game; players not only play gigs as with Guitar Hero III Mobile but also must manage their band from near-poverty to stardom by creating marketing buzz about their band to virtual fans, manage their band, and plan out their performances at venues.
Successfully completing these tasks helps the player to earn more money from their performances and to unlock new guitars and equipment that can be used by the band to further improve their performance. In alignment with the expansion of the console series to include drums and vocal parts in, Guitar Hero World Tour Mobile adds in the option to play the drum track for all of the included songs in addition to lead guitar. While drums are played similarly to guitar, the game also includes the bass drum kick, marked as a horizontal line across the on-screen fretboard, requiring the player to hit a button on the phone's keypad below the row they are using for normal drum hits. The game, when played on advanced phones that recognize simultaneous keypresses, support the playing of chords on guitar or simultaneous drum hits. Guitar Hero World Tour Mobile also supports a two-player competitive mode in a manner similar to the 'boss battles' introduced in; a player may be able to collect power-ups that can be triggered in the same manner as Star Power to affect their opponent's ability to play for a brief period of time. No major gameplay additions were made for Guitar Hero 5.
Soundtrack Guitar Hero III Mobile Guitar Hero III Mobile features 15 playable songs from and with additional expansion packs released every month. Song quality and format varies by phone type. However, only the first two minutes of each song are available to play. Main setlist As with Guitar Hero III for consoles, the mobile version presents songs separated into three tiers, each with four songs that must be completed before the fifth encore song can be performed. Successfully completing the encore allows the player to unlock the next tier of songs and play them in Quickplay mode.
Year Song title Artist Tier 1970 ' 1. Opening Licks 1993 ' 2. Amp Warmers 1979 ' 2.
Amp Warmers 1973 ' 3. String Snappers 2006 ' 1.
Opening Licks 2006 'Monsters' 3. String Snappers 1970 ' 3. String Snappers 1984 ' 3.
![Guitar Guitar](/uploads/1/2/5/3/125381347/565052663.jpg)
String Snappers Encore 1972 ' 1. Opening Licks Encore 1983 ' 3. String Snappers 1974 ' 2. Amp Warmers 1991 ' 1.
![Guitar Guitar](http://2.bp.blogspot.com/--ELrS257Ijw/TeMf7OBleWI/AAAAAAAABsk/0GN4-mvU7NE/s1600/guitar+hero+game+nokia+c3.gif)
Opening Licks 1996 ' 2. Amp Warmers Encore 2005 ' 1. Opening Licks 1978 ' 2. Amp Warmers Monthly download packs Each month since January 2008, a three-song pack has been released as additional content for the game.
Songs downloaded this way can be played in Career mode and/or Quickplay mode. ^ 'Guitar Hero Mobile Review'. Cell Play.: 10. January 2008. Retrieved 2008-07-20. Retrieved 2008-07-28.
^ 'Guitar Hero Mobile Interview: Producer JJ Lechleiter on Squeezing Epic Sound Into Your Mobile'. Cell Play.: 10.
January 2008. Cowen, Danny (2009-06-24). Retrieved 2009-06-25. ^ Spensor, Spanner (2009-12-03). Retrieved 2010-01-17. Buchanan, Levi (2007-04-02).
Retrieved 2007-12-17. Buchanan, Levi (2007-10-29). Retrieved 2007-12-17. ^ Buchanan, Levi (2007-12-10). Retrieved 2007-12-17.
Archived from on 2011-07-22. Retrieved 2007-12-17. Archived from on 2011-06-17. Retrieved 2009-06-24. ^ Spencer, Spanner (2008-10-15). Retrieved 2009-06-24. Buchanan, Levi (2008-12-03).
Archived from on 2011-06-17. Retrieved 2009-06-24.
Retrieved 2010-01-17. ^ Podolsky, Andrew (2008-02-01). Archived from on 2012-12-16. Retrieved 2008-07-28.
Retrieved 2008-02-03. Dolcourt, Jessica (2007-10-25). Retrieved 2008-07-29. Archived from on 2008-07-04.
Retrieved 2008-07-28. ^ Buchanan, Levi (2008-12-03). Archived from on 2011-06-17. Retrieved 2009-06-25.
Podolsky, Andrew (2008-06-13). Retrieved 2008-06-23.
Archived from on 2012-04-17. Retrieved 2009-06-25. Dolcourt, Jessica (2008-11-13). Archived from on 2012-10-24. Retrieved 2009-06-25. Spencer, Spanner (2009-04-07).
Pocket Gamer UK. Retrieved 2009-06-25.
External links.
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